Inside The Industry With Kellee Santiago Of thatgamecompany
During LA Tech Week we caught up with Kellee Santiago Co-Founder of thatgamecompany creators of Flower, FlOw, and now Cloud. Flower and FlOw have both been top selling games on the Playstation Network thanks to the explosion of downloadable content within the video game industry. Kellee gives us an inside view of her company and how it came to be along with the trends and shifts that the industry has been going through over these past few years. Checkout our interview below with Kellee Santiago:
About thatgamecompany:
thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.
At TGC (thatgamecompany) our goal is to make video games that communicate different emotional experiences the current video game market is not offering. We encourage innovation and experimentation and believe that our creative games will appeal to new, yet untapped, audiences.
We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.