As you might recall, our first installation of REACH, was back in November and covered disruptive technology in the gaming industry. While gaming shared the stage with other industry tracks for last week’s event: REACH | The Connected Future, it was well represented through the insights of a varied panel of experts, covering a wide range of gaming’s different moving parts.
Last Monday, Jan 6th, marked the culmination of AT&T’s Developer Summit at CES 2014 along with the release of open APIs for its U-Verse platform on Android. Now developers can build Android apps with AT&T Labs and AT&T Foundry to let customers better interact with their televisions from a smartphone, tablet or other such mobile devices.
TechZulu & Gadget Review present REACH. A quarterly event series seeking to dive deep into what comes next in technology, and giving you the opportunity to experience it first hand with the gadgets on site. Experience gadgets from the big brands with million dollar budgets to the startups bootstrapping and raising via IndieGoGo.
Let’s face it, while the last couple of decades have produced amazing growth in the fields of technology, the economy however has been in a bit of a slump. Luckily, the LA Tech scene is helping to establish a new post-recession era, evidenced by SGN’s (Social Gaming Network) acquisition of San Diego-based developer Mob Science and their current projection of $50 Million for the year of 2013.
Goko, a new HTML5 games company based in Redwood City California is set to help game developers easily distribute and monetize social games. Goko was founded by Ted Griggs as CEO and Kevin Binkley as CTO.
Goko is backed by Redpoint Ventures and Aslop Louie Partners from whom it raised raised $8m in Series A funding.